Feb 20, 2007, 11:42 AM // 11:42 | #1 |
Jungle Guide
Join Date: Jul 2006
Location: The Edge of the World
Guild: [L] [GET]
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Guild Hall Skill Trainers
Just wondering what skills the Guild Hall Skill Trainers have to purchase before I spend 100k on one.
Do they offer skills from all the different campaigns, just ones you've unlocked, the campaign your character is from, or what? Livingston |
Feb 20, 2007, 12:07 PM // 12:07 | #2 |
Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Dont do it! at the moment the skills guy only have core skills for sell, he doesn;t worth that much gold.
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Feb 20, 2007, 02:10 PM // 14:10 | #3 |
Jungle Guide
Join Date: Jul 2006
Location: The Edge of the World
Guild: [L] [GET]
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Oy! That's terrible...
Thank you for the warning. Livingston |
Feb 20, 2007, 02:18 PM // 14:18 | #4 |
Jungle Guide
Join Date: Feb 2007
Location: Montreal
Guild: [CDDR]
Profession: R/
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The only thing making the hall skill trainer useful is signets of capture. You can get those as soon as you have access to your guild hall, for nightfall and factions you can access your GH immediately but form prophecies, there's pre-searing .
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Feb 20, 2007, 03:09 PM // 15:09 | #5 |
Desert Nomad
Join Date: Jul 2006
Profession: E/Rt
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You can buy more skills just coming out of pre than you can from the skill trainer in the gh. Was thoroughly pissed when I bought him.
He does sell sig caps like no ones business though.... which is.... sad. |
Feb 20, 2007, 04:32 PM // 16:32 | #6 |
Lion's Arch Merchant
Join Date: Mar 2005
Location: globally warmed england
Guild: the discarnate
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...but if you really want to talk about a waste of money: a weapon crafter who can't craft weapons :/
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Feb 20, 2007, 05:48 PM // 17:48 | #7 | |
Academy Page
Join Date: Dec 2006
Location: USA
Guild: Swords of Honor (Officer)
Profession: Mo/Me
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Feb 20, 2007, 07:11 PM // 19:11 | #8 |
Krytan Explorer
Join Date: Jul 2006
Guild: Eternal Deliverance
Profession: R/
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NPCs that I think are useful in a GH
Xunlei Agent Merchant Priest of Balthazar Rare Material Trader Crafting Material Trader Dye Trader Rune Trader I think the first three are necessities. I would definitely get those. They will find the most use out of all of the NPCs. The last four are "luxuries" so you don't have to go to a town each time. They aren't in any way necessary, but if you want convenience, then you might consider them. I think the other GH NPCs are fairly pointless. About the only thing the Skill Trainer guy is good for is buying a Signet of Capture since all he carries is Core skills which 99% of them you will already have before getting to Lvl. 20. Definitely not worth the 100k - Aldoros of Faydark Edit: This just came to me.........does anybody actually use the henchman that are in the GH ??? Last edited by c_ras; Feb 20, 2007 at 07:13 PM // 19:13.. |
Feb 21, 2007, 04:43 AM // 04:43 | #9 |
Academy Page
Join Date: Jan 2007
Location: Northern America
Guild: Unlikely Heroes of Yesterday
Profession: Mo/
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Well, this information would have been useful to me before I went all out on my Guild Hall. *Sigh*
Quick Question though: Anyone know if they'll be updating the Skills NPC so that he will offer other campaign skills (if you own all three) because that would be most useful and make him worth all the gold I shoveled out for his lame behind. |
Feb 21, 2007, 09:26 AM // 09:26 | #10 |
Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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Sadly no, doesn't matter if you have all 3 chapters, the guy just wouldn't update his shop :P Our guild went all out and brought everything, ha! suck be us!
And now the guy standing there doing nothing, so much for 100k! I wish I could trick him to follow me into the dark walkway in our guildhall. |
Feb 21, 2007, 11:00 AM // 11:00 | #11 | |
Krytan Explorer
Join Date: Nov 2006
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